Tuesday, February 17, 2015

How to implement a space shooter with SpriteKit and SWIFT is in the AppStore

The sample game developed in my SpriteKit Tutorial is in the AppStore:


SourceCode: here


A more sophisticate game also based on the tutorial:



Tutorial Overview:

  • Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint
  • Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint
  • Part 3: Adding a HUD with SKLabelNode and SKSpriteNode
  • Part 4: Adding basic game logic and collision detection
  • Part 5: Adding particles and sound 
  • Part 6: GameCenter integration

Monday, February 9, 2015

How to implement a space shooter with SpriteKit and SWIFT - Part 7: iAd integration

Adding iAd integration




Welcome to part 7 of my swift programming tutorial. In the previous parts we've created sprites, added movement, enemies with a follow behaviour, bullets & shooting, a HUD, collision detection, sound & particle effects and a global leaderboard using Game Center. Today I'll show how to integrate the Apple Advertising Framework iAD:
  • Enable iAd in iTunesConnect
  • Add a Banner Ad (at the bottom of the screen)
  • Add a Fullscreen Ad (after game over)